The term started on Monday June 30th I believe. Wednesday I had my first Q and A with my Class 2 mentor. David Breaux. It was pretty cool, he was very inciteful on all topics that we had to throw to him as a class. Since this term is all about body mechanics, I think I will be trying to squeeze as much time out of my schedule for further study as I can. This area of animation is definitely an area I need further improvement and direction in. I can see the pitfalls of poor body mechanics in CG animation, as anyone can move the rig/character from point A to B. However does it convey weight? Are the poses interesting and exaggerated? Are there arcs for every appendage and body mass? Are things overlapping and over shooting well? And on top of it all, is your animation still reading as the original idea that you set out to demonstrate?
I think it will be fun and challenging overall. =)
And definitely see Wall-E. I’m sure most of us already have, if not twice. You can just summarize the whole movie as excellent really. Beautiful to look at, animation is of course top notch, and it has a very clever ability to draw you in. I’ve seen other reviewers refer to the film as ” Chaplinesque”. And indeed it is. Beat-up, old, rusty and dinky, the Wall-E robot does incur the same feelings of pathos as the Tramp. Pantomime and lack of real dialogue also contribute heavily to the comparison. The great thing about Chaplin’s Tramp is that it seems like you’ve known the guy for 15 years and were there when he was on hard times etc. And in a sense, you feel the same with Wall-E. You feel like you were there 700 years ago when he was first assigned to clean the earth, or when he started gathering his first trinkets. Great stuff.
But yea. Stay tuned for ref-video and thumbnails of my next assignment.